One of the most important things I wanted to achieve was the integration of these characters. We had a reference point, a very tall guy playing Venom, smashing through the ceiling when he stood up. Is there any particular technology that you’ve used over the last few years, or developed for Venom specifically, that has made mixing digital characters with actors or practical sets easier? We used a pitch modulator for both Venom and Carnage’s. But you want that continuity from hosts to symbiote, which is why they lent their voices to both characters. He was taller, and he wanted to feel more external, not like a voice in his head. And because Venom is an inside voice for a lot of this, Tom could really improvise and overlap with Venom.īut then Woody would prefer to hear Carnage through big speakers, because he’s a bigger character. So the whole scene was able to be played in sequence into Tom’s ear. Then the sound operator would fire a line into Tom’s ear. We’d just go into the corner of the studio, and he’d just run through a whole lot of takes of each line, and then we’d select a version of that. Before every single scene, we would record Venom’s voice. Tom’s process in creating Venom full stop is through radio play. Did you use any voice modulation tech and what was your guidance for them in how to best channel their other halves? It’s a sumo wrestler up against a slippery octopus.īoth Tom and Woody lend their voices to Venom and Carnage. Because it’s not like two sumo wrestlers going up against each other. So it’s a very different and formidable opponent. He uses the tendrils to move to pull and push with, he can weaponize them. So we can get a real sense of it being much more like a slippery squid slash octopus. That initial kind of movement driving tendrils so they would whip around after them, so we could add that animation afterwards to the movement that we’ve created. Finding different physical ways to move the body sidestepping, swinging. We spent some time in the preparatory phase using performance capture with parkour artists, dancers. They reflect the inner being of the host. We wanted to create the opposite, which was to make him move in such a way that wasn’t so bipedal, was more left field, was a real kind of manifestation of the twisted and psychotic, idiosyncratic way that Kasady thinks and feels. You’ve got much more sense of his weight. You see the damage – the footprint if you like. All that stuff really plays in when he’s climbing buildings. You see the musculature movements, secondary muscle movements. For people who are really watching out, they’ll notice that there’s a lot more integration with the environment. There’s a directness to that: how he attacks, how he moves. Venom really is, like, an American football player crossed with a 400 pound gorilla, crossed with a killer whale. One thing when I came aboard that I was very keen to do is to establish an entirely different physical vocabulary for Venom and Carnage. How have you approached the character in terms of design and movement for the sequel? You’ve a template of the Venom character to work with from the original. And that’s exactly what we talked about when I sat down with him (virtually) to discuss the movie sequel. Outside Hardy himself, Serkis is perhaps best suited to further ground and refine Venom’s live-action appearance. His production company The Imaginarium specializes in motion and performance capture across movies, television and video games. The two will face off against another comic book icon getting a terrifying, live-action adaptation: Carnage, another alien symbiote whose human side, serial killer Cletus Kasady, is portrayed by Woody Harrelson.ĭirecting this titanic clash is Andy Serkis, who’s not unfamiliar with breathing life into digital characters to critical acclaim: see his electrifying take as Gollum in The Lord of the Rings, bringing pathos to Caesar in Planet of the Apes. This symbiote-filled follow up to the 2018 box office smash sees Tom Hardy reprise his role as Eddie Brock (and voice his alien other half). And now he’s returning to the big screen by way of Venom: Let There Be Carnage. The fan-favourite Spider-Man character has already made a surprise appearance in a new trailer during this month’s PlayStation Showcase.
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